Sunday, April 7, 2013

AMD: PC Gaming Is Coming Back in a Big Way.







PC Gaming
PC Gaming
While some people believe that games on personal Computers and – top-notch microprocessors and high-end graphics cards – have lost their charms, it seems like they not only haven’t, but they are gaining. Moreover, they are gaining in a way that was unbelievable a year from now.

“Most people would say that it has lost some of its charm I say that our commitment and work with game developers to bring back some of PC gaming stimulus. I’ll give you an example: My father is a PC gamer.But for a few years, he has pursued other interests. When Tomb Raider came out, my father saw the images TressFX hair simulation and wanted the game. TressFX for us is just the beginning of a whole series of things that we will do together with game developers have to make PC gaming more exciting,” said corporate vice president of global channel sales, said in an interview with Heise.de web-site.
Being an excellent PC game, the all-new Tomb Raider is a good example of a revenue driver for a developer. EA’s Need for Speed: Most Wanted has clearly earned loads of money thanks to three DLC packs released for PCs in March, which brought the actual price of the game to rather whopping €85/$85.

3D PC Game Tomb Raider
3D PC Game Tomb Raider
Keeping in mind that publishers want maximize the revenue from games by setting higher price per title, whereas companies like AMD want to sell hardware, it is rather logical for the latter to finance development of titles designed. However, AMD has never done so, albeit its financial support was crucial for such major titles as FarCry 3.

Best iPhone and iPad apps this week


Best iPhone and iPad apps this week
Best iPhone and iPad apps this week

Turn your iDevice into a spycam, and indulge in a sizeable dose of retro in this week’s pick of the best iOS apps.

The Other Brothers
The Other Brothers

The Other Brothers

1.99c App Store
Two brothers, moustaches, sewers, and a damsel in distress might sound rather familiar, but this modern twist on a platformer follows the story of the ‘other brothers’ Joe and Jim, racing through levels against the clock and taking on boss fights to save a girl named Tavy who’s been captured by the Mob. Calling itself the “new retro”, it features excellent 16-bit graphics but with modern mechanics and a mixture of linear and non-linear environments – though you still employ the satisfyingly retro technique of jumping on the heads of the bad guys to see them off.



Badland
Badland

Badland

$4.49 App Store
We’ve seen a number of excellent atmospheric side-scrollers recently, and the award-winning Badland is the latest. Set in a forest that has been filled with traps and obstacles, you take control of one of the forest’s rather strange-but-cutesy inhabitants. Simple one-touch controls see you dodging all manner of spinning saws, turning cogs and shooting spikes in this gorgeous-looking game – there’s even a local multiplayer mode that lets up to four people play on the same device.



Slayin
Slayin

Slayin

99c App Store
Slayin is one of those games that seems quite simple in theory – but in practice it's plenty challenging. Confined to the size of your device’s screen, it’s an endless RPG that sees you simply pacing backwards and forwards, hitting enemies with your sword and avoiding their strikes when your back is turned. There are weapon upgrades and spells that you can buy as you level up, and character upgrades to unlock as well – but once you die in this game, it’s game over. Retro graphics, an old-school on-screen control pad and an excellent chiptune soundtrack only add to its simplistic charm.



Prescence by People Power
Prescence by People Power

Presence by People Power

Free App Store
If you’ve got an iDevice sat at home when you’re not, this app can turn it into an instant Wi-Fi video camera, offering real-time audio and video streaming, motion detection and a two-way conversation mode. All you need to do is ensure it is connected to the internet, plug it into the power and leave it in the spot you’d like to monitor. Once you've downloaded the app onto the iDevice you carry around in your pocket, you can check in to it whenever you like, wherever you are – you can even get an alert with a short video clip every time motion is detected – handy if you’re using it as a security measure. Or if you want to see what the dog gets up to when you're out.

Thursday, March 14, 2013

Download The Croods for iPhone and iPad – Free

The Croods on Apple's App Store
The Croods by Rovio Entertainment Ltd
The Croods on Apple's App Store


Angry Birds maker Rovio Entertainment Ltd. in cooperation with DreamWorks Animation has released The Croods, a free game for iPhone and iPad based on the upcoming motion picture.

Players must trap and tame 10 pre-historic creatures, including the Girelephant and the Molarbear, create inventions with Grug to open and explore new areas, and decorate their world with caveman accessories.

The list of features also says, “Meet your favorite characters from the feature animation film from DreamWorks Animation!”

How can you already have a favorite character from The Croods? The film isn’t even out yet.

The game is free to play but it does come with some paid goods inside, so be careful with that in-app purchases toggle when you give your iPad to the kids.

Also, Rovio asks customers to note that the game requires a network connection to work. It’s also chock-full of third-party ads. Yep, not exactly an ideal gaming experience. But we’ve come to learn that about Rovio in the past year.

The good thing is that The Croods runs on pretty much all iDevice models. It only requires iOS 4.3.

Download The Croods for iPhone and iPad (Free)

Tuesday, March 5, 2013

Your Galaxy S IV Will Probably Be Plastic, And That’s For The Best, Says Samsung VP


note8-10
Samsung Galaxy S IV
We’re just over a week away from the Galaxy S IV’s official unveiling in New York City, and the pieces are starting to fall into place. Sure, we still don’t know what the thing is going to look like, but persistent rumors have pegged the device as sporting the same sort of plastic body that Samsung has been (in?)famous for.
While she wouldn’t weigh in on the Galaxy S IV specifically, Y.H. Lee, executive VP of Samsung’s mobile unit that the love-it-or-hate-it plastic chassis endemic to the company’s gadgets aren’t going anywhere just yet.

According to Lee, it’s just as much about practicality as it is about style: In order to churn out (and sell) as many devices as Samsung does, the company has to pay plenty of attention to how efficiently they can be made. Naturally, Samsung can’t just pump out loads of shoddy devices and call it a day, so durability weighs heavily on the company’s mind when it comes time to picking out materials for a final design.

Meanwhile, would-be rivals like HTC have embraced metal with open arms in its latest flagship device designs. The benefits are as plentiful as they are subjective — the adjective that seems to be bandied about most often is “premium,” since these metal-clad devices tend to feel more weighty and substantial when compared to the sorts of flimsy plastic bodies that many Android-friendly OEMs still cling to. I’ll be the first to admit that I prefer handsets that feel like they could withstand some abuse, though in fairness I’ve found that devices like the Galaxy S III and the Galaxy Note II can handle their fair share of turmoil despite having light, plastic bodies.

Granted, I can see how the choice of materials could prove to be occasionally problematic for the companies involved here. Crafting a device like the HTC One or an iPhone 5 out of aluminum can be more exacting (and therefore more time-consuming), not to mention more expensive than sticking with a less ornate body.
But here’s the thing — Samsung doesn’t need to play by those same rules. It’s an undeniable juggernaut in the smartphone space, and has proven ably over the past months and years that yes, people will often buy their smartphones even when faced with alternatives that arguably feel more premium. That’s not to say that Samsung will never rethink its position on the materials it uses. Lee concedes that the company “listen[s] to the market” and tries to accommodate it, so that sentiment could soon change if the masses demand it.

Monday, January 14, 2013

Press Event Reawakening Facebook Smartphone Rumors


FaceBook SmartPhone
FaceBook SmartPhone
Facebook has scheduled to hold a media event on Tuesday, reawakening rumors that the social netowork will launch its own phone.

The event, set to be held at Facebook's headquarters on January 15, is prompting - for one more time - speculations that a Facebook smartphone is on the works.

Last November reports surfaced that HTC had been working with Facebook to develop a phone, code-named the Opera UL. However, the phone never materialized Facebook's CEO Mark Zuckerberg had denied the rumors.

TechCrunch is now claiming that the launch of a phone is imminent, indicating that "multiple sources have told us that they expect some sort of Facebook Phone to be on display on Tuesday."

Friday, December 14, 2012

Sony Vaio Duo 11 review

Sony's first attempt at a laptop-tablet convertible



Product Sony Vaio Duo 11
Website Sony Europe
Specifications Intel Core I5 or I7 CPU, up to 8GB RAM, 1920x1080 11.6in capacitive touchscreen, integrated Intel HD 4000 graphics, 128GB or 256GB SSD storage, 802.11a/b/g/n WiFi, Bluetooth 4.0, 1x USB 3.0, 1x USB 3.0 with USB charge, VGA out, HDMI out, Memory Stick Duo and SD memory card combined slot, one front-facing and one rear-facing webcam, Windows 8 Professional, 320x199x18mm, 1.3kg
Price £849



THE VAIO DUO 11 is Sony's first attempt at luring those in the market for both a laptop and a tablet to save money and buy a device that is both.

Unveiled at the IFA electronics expo in Berlin back in August, the Vaio Duo 11 runs Windows 8 and transforms from a tablet to a laptop via an HD display that slides up in what Sony calls a "Slide Surfer" style to reveal a full size QWERTY keyboard hidden underneath.

Sony Vaio Duo 11 laptop tablet hybrid tablet
Sony Vaio Duo 11

Transformation
The Sony Vaio Duo 11's most obvious selling point is that it is a hybrid device that has two different modes: laptop and tablet. When in tablet mode, this transformation is achieved by supporting the back of the lid with one hand while pushing the front of it backwards so that it pops up via a hinge, exposing a keyboard and mouse track button underneath.

Sony Vaio Duo 11 laptop tablet hybrid hinge
Sony Vaio Duo 11

Going from one to the other isn't the easiest transition we've experienced on a hybrid device, nor is it the smoothest. Your first try with the Duo 11 certainly won't be the last attempt before the display lifts up. Unless you're completely used to and have developed the knack for opening it correctly, it's going to take a few attempts before getting it right first time. We think Sony should have spent more time developing a less fiddly sliding mechanism that is easier to operate, such as a slide button for instance, so that you don't have to use both hands to open it up. However, this might just take some getting used to.

The mechanism used on the sliding action also doesn't feel as sturdy as we would like when moving from tablet to laptop mode, and this worries us a little.

Design and build
Aside from the weak feeling slide mechanism, the Vaio Duo 11 is nicely finished and projects a premium but minimalist style. Its all-black chassis has a high gloss shine to it, with sharp edges that make it look stylish and worth the £850 it costs.


Sony Vaio Duo 11 laptop tablet hybrid side
Sony Vaio Duo 11 laptop tablet

Weighing 1.3kg, it's heavy enough to feel expensive while not feeling too heavy to carry around in a bag. Measuring 320x199x18mm, it does feel a little chunky when in tablet mode, which is a shame, and if it was just a few millimetres thinner it would feel better to use.

KeyboardThe keyboard is perhaps our least favourite aspect of the Vaio Duo 11. This is because there is no track pad. When typing we found our fingers naturally wanted to move to a track pad due to the location of the mouse buttons. The mouse button is irritating to use and doesn't provide an enjoyable experience.
Sony Vaio Duo 11 laptop tablet hybrid keyboard overview
Sony Vaio Duo 11 laptop tablet

Seated and using the Vaio Duo 11 at a desk, it can also feel a little restrictive, as the small keyboard doesn't offer space for your hands to do the usual swift movements on a larger sized keyboard. However, those looking to use it for long periods of time at a desk can always invest in a full size portable USB keyboard and mouse to accompany it.
Sony Vaio Duo 11 laptop tablet hybrid keyboard
Sony Vaio Duo 11 laptop tablet

Though it looks and feels well built, it's fair to say the keys are a little too far apart and also quite small, meaning you can miss certain letters occasionally while typing. We can't help but think that Sony could have made the Vaio Duo 11 keys bigger and thus closer together to improve typing accuracy.

Display
One of our favourite features of the Vaio Duo 11 is its touchscreen display. This is due to its Opticontrast panel, which means it has a special resin layer that Sony says helps to absorb any diffused light delivered from the backlight for high contrast and natural colours. The 11in display panel also reduces glare from light sources, with little light reflected when in use.

Sony Vaio Duo 11 laptop tablet hybrid overview
Sony Vaio Duo 11 laptop tablet

The Vaio Duo 11's screen resolution is set at 1920x1080 and though it provides brilliant viewing for movies, for general use it feels a little too high for its 11in screen. Text appears tiny so if your eyes aren't great, it's probably worth changing it to 1600x900. However, it is worth noting that the screen doesn't seem as crisp overall at this setting. 

The Vaio Duo 11's built-in accelerometer, which ensures that the screen display rotates to whatever viewing angle you are holding the device, is not as responsive as in other tablet/hybrid devices we've seen, such as the Lenovo Ideapad Yoga 13. It takes a while to turn around from one position to the other and you sometimes have to go out of your way and lean it forward for it to come back to a horizontal view.
Sony Vaio Duo 11 laptop tablet hybrid connections
Sony Vaio Duo 11 laptop tablet

One other downside to the screen is that it attracts smudge prints a little too easily. Though this is expected with all touchscreen devices, in our tests we felt it showed them up a little more than other screens on the market, which made it look rather greasy. This isn't really an issue when the screen brightness is turned up, however.

Performance and OS
Running the Windows 8 operating system, the Vaio Duo 11 is powered by a choice of Intel Core I5 or Core I7 processors and up to 8GB of RAM. It costs £849 for the most basic Core I5, 2GB model, with prices jumping up by £320 for a Core I7 processor, and another £30 for 4GB of RAM, or £100 extra for 8GB. Windows 8 Professional is also available for an extra £40.


Our review model was an 8GB Core I7 processor model and scored a Windows Performance Index score of 5.6. The score is determined by the lowest sub-score, in this case desktop graphics performance, and not an average result of the performance of components.
The sony vaio duo 11 performed pretty well in the windows index score
sony vaio duo 11

Though the score was pulled down by the Vaio Duo 11's Integrated Intel HD 4000 graphics power, all other results scored much better, with processor calculations per second scoring 7.1 out of 9.9, disk data transfer gaining a 8.1 score and RAM operations per second earning a score of 7.9.

Unless you're using the Vaio Duo 11 for gaming on high graphic settings - which the device hasn't been built for anyway - you're not going to notice much lag, as in our tests both touchscreen and non-touchscreen operations seemed fluid, with the Vaio Duo 11 responding very quickly to commands. As an ultrabook convertible device, we found it will perform all your daily needs effortlessly. However, we tested a more powerful configuration of the Vaio Duo 11, so cheaper options might not perform as well as our test model did.

Overall, the Vaio Duo 11 handled the Windows 8 OS very well, with very little lag when swiping between pages, and programs popping up almost as soon as we selected them. However, after installing a good number of applications and storing a sufficient amount of data, we can imagine it will slow a bit.


Connectivity, storage and battery life
In terms of battery life, we thought the Vaio Duo 11 performed pretty well. When starting on full charge at 11am, it ran out of power at 5:30pm, and that was while in continual use performing general tasks. This included watching movies and web browsing without letting the screen turn off or go into sleep mode.

Sony Vaio Duo 11 laptop tablet hybrid back power
Sony Vaio Duo 11 laptop tablet

There's also a variety of connectivity options available on the Vaio Duo 11, which is unusual for such a portable device. There's your standard 802.11a/b/g/n WiFi, Bluetooth 4.0 alongside one USB 3.0 slot and one USB 3.0 slot with USB charge so that devices can be charged even when the device is turned off. There's also a VGA out, HDMI out, and a Memory Stick Duo and SD card combined port. There's even a dedicated Ethernet port for those who rely on a wired internet connection.

The Vaio Duo 11 comes with either a 128GB or 256GB SSD drive to store all your data. Prices reflect these accordingly, with the larger of the two storage options costing an extra £180 on top of the £849 starting price.

In Short
The Vaio Duo 11 looks better on paper than when you test it for yourself and use it in real life situations. In tablet mode it will probably be a little too bulky for most people, and the hinge doesn't feel as strong as it should when sliding it into laptop mode.


As a notebook, however, it does perform really well, and the HD screen is high quality, and very clear and enjoyable to use with Windows 8. The small keyboard is a big factor here though, but if you can live without a trackpad, you will most probably just get used to its more compact design. But for £849 for the least powerful configuration, we think it is a little too expensive for what you get.
 
The Good
Vibrant display, portable, well built.

The Bad
No track pad, a little chunky, not great as a tablet.

The Ugly
Weak feeling sliding mechanism makes it difficult to operate.

Bartender's Score
6/10

Friday, December 7, 2012

iPad mini vs. Nexus 7: The debate

iPad Mini vs. Nexus 7
iPad Mini vs. Nexus 7


The iPad mini and the Google Nexus 7 aren’t the only 7-inch tablets on the market, but right now they’re the two that matter most: More buyers will be looking at those two models this holiday season than at any others, by a fair margin.

It’s hard—perhaps impossible—to compare them objectively; you can’t just compare the specs. You have to use them to truly appreciate their differences. That's why we asked Cool-Technology senior editor Chris Baron and Michael Patterson to have a little debate over the relative merits of Apple’s and Google’s little tablets. Both editors have used both of the tablets, and both experts have definite opinions about what’s good and not so good about them. Here’s how their conversation went.

The screen

Chris Baron: Reading is one of the primary reasons I use a tablet this size, and to me the iPad mini’s wider display area—4.75 inches versus the Nexus 7’s 3.75 inches—makes it a more pleasurable device for that. In both portrait and landscape orientations, pages feel more natural and readable. The Nexus 7’s display seems too narrow, as if I’m reading a tall and skinny page. For reading in landscape mode, pages feel too wide and squashed from top to bottom.

Michael Patterson: I appreciate the extra width of a larger screen too, but only for some specific uses—games with navigation controls overlaid on top of the action, for example. I actually don’t find it better for reading: It feels as if the page is too wide for books at an average font size. However, for large print, the iPad mini’s extra screen space comes in handy.
 
CB: Although I like the size of the iPad mini’s display, I have a hard time acclimating to its resolution, most likely because of my experience with the Retina display on the third-generation iPad. Pixels are evident in all text-based apps—small text in Web browsers is particularly annoying. My eyes get weary reading books on the thing because of the roughness of the text. Pixel-doubled apps look just awful. However, apps written for Retina displays and larger iPads—particularly games—can look pretty good. Photos and videos look quite nice on it, too. And here again, the wider screen makes that media feel less confined.

MP: In today’s market, I’d expect to find a relatively low-res screen like the iPad mini’s on a tablet that’s priced a lot lower—not on a major product from Apple. The market has evolved, and high pixel density—which Apple itself pioneered with the third-generation iPad—is now the norm. After using a display with higher pixel density on my phone for more than two years, I’m not willing to go backward and see all of those pixels on a tablet. The reason is simple: I spend a lot of time looking at my tablet’s display.
 
So there’s no getting around the fact that the iPad mini’s 163-pixels-per-inch resolution is not only paltry, it’s not even close to being competitive. The Nexus 7’s screen is 216 ppi; that’s not even the highest in this size class, but it is far superior to the iPad mini’s display.

Dimensions and weight

CB: The Nexus 7 is easier to hold than the iPad mini if you like to wrap your hand around your device. That’s because, again, it’s narrower than the iPad mini. If, however, you tend to hold the tablet by its edge, the iPad mini is (I find) a more comfortable device to hold, because it’s lighter. If I switch between the two, the Nexus 7 feels heavier—and, at 0.75 pound compared to the mini’s 0.68 pound, it is heavier.

MP: No question that the Nexus 7 is heavier; lighter tablets such as the iPad mini (and Barnes & Noble’s Nook HD) are friendlier to hold one-handed for long reading sessions. That said, I think the Nexus 7’s weight is still acceptable for such sessions.

Storage

CB: If you’re looking for the greatest possible capacity, the iPad mini has it at 64GB of storage; the Nexus 7 tops out at 32GB.

MP: The bigger question is whether you’ll want to spend $529 on an iPad mini to get that much storage.
 
It’s true that the Nexus 7 tops out at 32GB. And unlike most other Android tablets, the Nexus 7 has no MicroSD expansion slot, so you can’t add storage. But I will say that—like all Android tablets— the Nexus makes managing that storage space easy: Because your computer sees it as a mass storage device, you can just drag and drop content over to the tablet. (If you’re using a Mac, you’ll need to download the Android File Transfer application to access the Nexus’s storage, which doesn’t appear on the Mac’s desktop.) The iPad mini still relies primarily on iTunes to transfer content locally, as opposed to accessing it through the cloud, so I find the Nexus 7 easier to use.

Cameras

CB: The front-facing cameras on the two tablets are both 1.2 megapixels. The rear-facing camera on the Nexus 7 is…well, missing.

MP: Yup, the rear-facing camera is missing. And that is an annoying omission, although at the moment most 7-inch tablet competitors (Amazon, Barnes & Noble) lack that feature, too. The reality is that it should be present—for use with bar-code scanning, if nothing else.

Input

CB: I’m not sure either of these devices is something you’d want to type a novel on. The iPad mini gives you a bit more room. And I make more mistakes on the Nexus keyboard, although that could be because I’m more accustomed to the iPad’s keyboard. Both tablets support Bluetooth keyboards, so you can ditch the on-screen one altogether.

MP: For me, the Nexus 7 and Android get the nod here; I find the keyboard better designed and organized than the one on iOS. I agree that you’re not necessarily going to type a lot on a small tablet, but that doesn’t mean you don’t want the most functional keyboard you can get. And if you’d prefer another layout or keyboard design, there’s an app for that: You can buy a replacement keyboard, such as SwiftKey, for just a few bucks in the Google Play store.



Controls and ports

CB: I often pick up the Nexus and can’t tell which way is up. Partly that’s because feeling for the on/off and volume buttons is difficult. The lack of a Home button on the bottom throws me. A Home button makes sense, but the Back button’s behavior seems inconsistent. I expect a Back button to be restricted to the app I’m currently working with; in this case, I tap Back and suddenly find myself in an app I was using a couple of hours ago.

MP: The Nexus 7 may lack a Home button, but it does have a Micro-USB port at the bottom, so I think it’s pretty clear which side is up. I’ve never had an issue with the power and volume buttons’ locations: They are clearly located along the upper-right edge, and have a solid, distinctive design (unlike the flat, annoying buttons on the Amazon Kindle Fire HD).
 
CB: Hmmmm...I think that’s a stretch. That tiny port isn’t obvious to the touch, at least not as clearly obvious as an iOS device’s Home button. On the other hand, I think the universal nature of the Nexus 7’s USB port is a good thing. It means that you don’t have to purchase expensive connectors and cables if the one included in the box won’t do. However, Apple’s new Lightning connector is more flexible. With the Nexus 7 you can’t do wired video-out (with or without an adapter), for example, and there’s no HDMI-out, either.

MP: I echo that. Micro-USB is heaven-sent. Having Micro-USB means that you don’t have to give up universality—just grab a cable and go. I’m surprised that the iPad mini has no native HDMI-out; even the inexpensive Amazon Kindle Fire HD 8.9 has that (though you can add HDMI-output capability to an iPad mini with Apple's $49 adapter).

The software environment

CB: Here’s where the iPad totally rules the roost. Google is trying with Google Play, but a lot of Android apps I’ve looked at are pretty subpar. I’ve yet to find an Android Twitter client that gets anywhere near Tweetbot. The built-in ebook reader is okay, but you can’t sideload ePub files from your Mac and read them on the Nexus; you have to download those files from within the app. I found the ePub-compatible ebook readers for Android that I’ve tried (Moon Reader and Aldiko) to be clumsy.

Apple’s head start in the app arena continues to show. Additionally, some of Apple’s apps—GarageBand and iPhoto in particular—are remarkable. (The iWork apps are pretty good, too.) Google has done really well with information-specific apps that use Google’s services, but in terms of “creation” versus “consumption,” the iPad wins.

The Nexus’s interface seems goofy to me. For example, I’m working on what I believe should be my home screen. I shut down the device and restart it. Now I’m on a different home screen, one that’s cluttered with huge images. When I swipe to the left, Google is pushing recommendations at me. Leave me alone. Let me see a predictable home screen.

And moving files around seems clumsier than with iOS. Apple was on to something when it hid the file system from users. File management is clumsy enough with a mouse, but nested folders on a touch device seems like a step backward. Mostly it doesn’t seem to be through-composed—that there’s no single thought about how users will interact with the thing but rather gimmicks piled on top of a hierarchical file structure. Again, it may be because I’m used to the iTunes/iOS device ecosystem, but the Nexus and Android don’t seem to be as thoroughly cemented.

MP: It’s true to say that Apple’s tablet ecosystem has a wider app selection—and in many cases, better apps, though both sides have a fair amount of garbage in their respective app stores. The trick is finding apps on Android that aren’t just blown up from the phone to the tablet. Find those, however, and you’ll discover many apps that provide a high-quality, satisfying experience.
 
Google’s own moviemaking app is a work in progress, but it’s a step in the right direction. And in my experience Google’s own Gallery app—with built-in editing, the ability to move files around, and a view of your image’s metadata—is infinitely better and more functional than the Photos app in iOS. Google at least has a straightforward file system, something Apple lacks, and that makes using and manipulating files far easier.

Pricing and value

CB: At $249 for the 32GB Wi-Fi model and $299 for the same model with cellular connectivity (compared with the iPad mini, at $429 and $559 respectively for the 32GB models), the Nexus 7 wins on price. But you make some sacrifices: no rear-facing camera, no LTE, no video-out, a smaller display than on the iPad mini.

MP: I agree, I think the Nexus 7 is the far better value. The difference is still quite clearly in favor of the Nexus 7 when you consider the 16GB models: $199 for the Nexus 7, versus $329 for the iPad mini.

The bottom line

CB: I have both a Nexus 7 and an iPad mini. I pick up the Nexus more often than the mini when I want to read, despite the more confining screen, because I find its display easier on my eyes. For everything else, it’s the iPad mini, largely because it just makes sense, from hardware to software. If the mini had a Retina display, the Nexus would be relegated to the sock drawer.

MP: I find it impossible to recommend the iPad mini, except for two sets of shoppers: people who want an iPad because of the brand’s cachet or those who want one because they’re already committed to the Apple ecosystem, and in both cases want the least-expensive model they can buy.
Otherwise, to me the Nexus 7 is superior to the iPad mini. Its display is better, I can find most of the apps I want or need on Android, and I prefer the open flexibility of the Android ecosystem.